Success! Domain rule0.com was analyzed on Tuesday 29. November 2016!

DomainsData.org: Rule 0 | We don't fight. We're Euro-Vikings.

  • Title:
    Rule 0 | We don't fight. We're Euro-Vikings.
  • Age:
    10 years old
  • Alexa Rank:
  • Total Sites Linking In (Alexa):
    2
  • Domain's IP Country:
  • Status Code:
    OK
  • IP Address:
    69.163.225.176
  • Description:
  • Keywords:
rule0.com Whois Information:
  • 1.
    Domain Name:
    rule0.com
  • 2.
    Domain Age:
    10 years old
  • 3.
    Name Server 1:
    ns1.dreamhost.com
  • 4.
    Name Server 2:
    ns2.dreamhost.com
  • 5.
    Created:
    Friday 27. January 2006
  • 6.
    Expires:
    Friday 27. January 2017
  • 7.
    Domain Registrar:
    Dreamhost
Website Important Html Tags:
  • TAG
    TEXT
  • li
    I tried a new auction mechanism, which was a little difficult to explain but completely satisfactory in execution. The new mechanism is this: You get two chances to bid. On your first bid, you can bid any unique amount. (So if Alice bids 4, and Bob bids 6, then Cindy can bid 0, 3, 5, 10… anything except for 4 or 6). On your second bid, you can either hold your previous bid or increase, but if you increase, you have to bid yourself up to first place. This keeps the auction fast and prevents people from weaseling into second, say. The last place bidder pays nothing (and gets a stipend). First place pays full price, and every other bidder pays half.
  • li
    We played with rebalanced endgame scoring: 5 VP for stopping the Spy. The player who won this award (me) didn’t win the game, but it was very close, and to some degree I was punished for bidding mistakes.
  • li
    The Spy felt… oppressed. It’s very difficult to subtly pick up Intrigue and not make it obvious to the other players. I don’t know how to deal with this. I could put more emphasis on the Spy’s chance for a VP victory (fine, but seems to take away from the drama of the game). I could give the Spy an easier time, for instance by making Accusations less punishing, but then the Spy has no incentive to play cautiously, again subtracting from the drama.
  • li
    The players generally felt that the Rewards and Secret cards both needed “something extra”. I’m cautious about including new mechanics just for fun, but I think I agree. A little more texture is called for.
  • li
    One of the improvements is that the money awards in the Rewards deck need to go. It makes no sense to bid money and then maybe get money back. I’ll probably adjust the last-bid stipend to compensate if more money needs to be injected back into the game.
  • li
    A card that reduces the sting of Accusations. Of course, buying this card is itself suspicious! Alternatively: a card that provides a VP incentive for being falsely Accused. You have a lot of Intrigue and buy it. Are you a Loyal player hoping to score cheap VP, or a brazen Spy?
  • li
    A card that is worth a lot of VP, but penalizes you if your Accusation is incorrect.
  • li
    The “Big Reveal” card that requires you to reveal your Loyalty cards led to an interesting auction (the Spy bailed to avoid getting stuck with it) but having a Loyal player reveal reduced the drama and mystery for everyone else. The card needs to either be removed or reworked, perhaps to reveal only one of your cards.
  • li
    A set of big-VP and big-Intrigue cards, but you can only score one of them. Some of these could even be Secret cards, which would add some more interest to that deck. Unless I have a better idea, I could theme this as “Political Marriage”.
  • li
    The card that lets one player spy on all of another player’s Secrets is definitely too powerful for 4p; it just adds too much information. It might be OK for 5p or it might need to be toned down or reworked.
  • li
    A card that blocks spying in some way. My brainstorm was: Block the next attempt to Peek at your Loyalty cards or Secrets. Both you and the blocked player gain $10.
  • div
    We don't fight. We're Euro-Vikings.
  • h3
    Recent Posts
  • h3
    Recent Comments
  • h3
    Archives
  • h3
    Categories
  • h3
    Meta
  • strong
    Fundamentalist
  • strong
    Despot
  • strong
    Rotary Paper Trimmer:
  • strong
    Plastic Cubes:
  • strong
    Glue Stick:
  • strong
    Cutting Mat/Utility Knife/Metal Ruler:
  • strong
    B&W Laser Printer:
  • strong
    Sharpie Permanent Markers in a variety pack:
  • strong
    Swingline Laminator:
rule0.com IP Information:
  • 1.
    Ip Address:
    69.163.225.176
  • 2.
    Country:
    United States
  • 3.
    Status Code:
    OK
  • 4.
    Region Name:
    California
  • 5.
    City Name:
    Brea
  • 6.
    Zip Code:
    92821
  • 7.
    Speed test:
    17.5 ms
rule0.com Alexa Information:
  • 5 Websites linking to rule0.com:
  • slowtwitch.com
  • qcfdesign.com
  • Websites related to rule0.com:
  • Top Keywords from Search Engines:
  • kingmaker card game
Site Screenshots:
  • Screenshot created on Tuesday 29. November 2016

    This is a screenshot of rule0.com, created on Tuesday 29. November 2016
    Click on thumb to enlarge the screenshot.

Google Ranking Screenshots:
  • Screenshot created on Tuesday 29. November 2016

    This is a Google Top 10 results' screenshot for keyword Rule 0 | created on Tuesday 29. November 2016.
    The position for keyword Rule 0 | is: Not in top 10
    Google Ranking Position checked from US (United States of America) Ip Address on Tuesday 29. November 2016.
    Click on thumb to enlarge the screenshot.

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